Suzie Q

Large grey cat with yellow eyes and a grumpy expression. Text reads: “Suzie Q”

Suzy Q is a character I drew for a role-playing game I was sketching out called Cats and Dogs Living Together. She is a sixteen-year-old Scottish Fold whose thick grey fur makes her look even larger than her twenty pounds. After years of indulgence by a previous owner, she has a constant hankering for table scraps. At her age, she can’t jump higher than a barstool anymore, but she can still get up to high speeds when excited. She is very clever, and very impatient with those who aren’t. She enjoys puzzles, mysteries, and not being pestered.

Silly Interview with Monica Valentinelli, Who Aspires to Terrify You with Marshmallows


(Editor’s Note: This interview has been in the vault. For Monica’s most updated work, visit her at  www.booksofm.com.)

Rachel Swirsky: You can write any tie-in on any subject you want. All the normal rules are out the window. If you’re writing Star Trek, you can have Q take over the universe. Whatever you like. What’s the tie-in book you’d write?

Monica Valentinelli: Well, I’ve been staring at this question for five minutes now, and I’m finding it impossible to narrow my options down to one. The book I would absolutely love to write is a Star Wars novel written as a mosaic (Yep, Game of Thrones!). The story for that would be a sordid tale of how different factions (which includes the Sith, Jedi, Witches of Dathomir, Kamino Cloners, Hutts) are all vying to become “the” de facto leaders of the Republic well before the the Old Republic ever existed. I’m talking centuries before the technology was created that allowed pilots to make the jump into hyperspace; here, space travel still exists it’s just a lot slower. For this to work, I wouldn’t kill off the Force-users and make them as rare as they currently are. Instead, I’d go the exact opposite direction. Force-users exist, but nobody believes they have real power, because they pass them off as religious or think their “tricks” are due to scientific or technologic advances. Only, they’re (Force-users) are not gifted due to genetics or midichlorians at all. So, it’s far less about “one family’s legacy” and more about “faction”. Everybody has a stake in controlling the galaxy, and sometimes they forget there’s other, more terrifying threats out there—like the Yuuzahn Vong or an unknown force. I think there’s a lot of politics in Star Wars that sometimes gets missed due to the high-octane action; its iconic setting is a treasure trove for storytelling potential, and I’d love to see (Who knows? Maybe write?) more genre-bending tales set in the universe.

Fantasy and horror are a bit tougher, because I prefer to create my own worlds in those genres; magic and mystery are comfortable wheelhouses for me. Of course, it doesn’t help that some of my fandoms (especially anime, Final Fantasy, and Miyazaki films) I’m way too nervous to touch; I don’t know if you’ve seen Madoka Magica, but I wouldn’t change anything after watching that; it’s perfect just as it is. If we’re going SUPER silly? Ever since Universal announced they were rebooting their universe, I kept thinking about the breakfast cereal. You know, Boo Berry, Franken Berry, Count Chocula, etc.? Yeah, a novel…but instead of scary monsters you get edible marshmallows and the only way to stop them from terrorizing your town is to eat them. Tasty. I have a lot of fun writing the ridiculous, and I don’t get to do that terribly often.

RS: Can you describe how you put a game book, like the Firefly RPG, together?

MV: Sure thing! So, the role I’m elaborating on is called a “developer”. This position requires management and participation in the team-based production of a game (or an entire line) from concept to approvals to print, while balancing the needs and desires of the publisher, license holder, and fans. The logistics of this position will vary widely from license to license and publisher to publisher. The Firefly RPG corebook, for example, was a complex and very involved undertaking for a number of reasons ranging from our focus on the TV show as opposed to the movie, which are two separate licenses, to ensuring that we made a game that Browncoats would be happy with. We encountered a lot of demand for the game after we announced in February 2013 but found there wasn’t enough time to produce a full corebook for our projected launch at GenCon, which took place in August 2013. Since GenCon is a significant show for game releases, we decided to release a preview, instead, so we could incorporate fan feedback for the full corebook.

In general, however, the tasks related to producing a game book happen over many months and might include: designing the production schedule, developing clear outlines and instructions for each book, finding, hiring, and managing other freelance game designers, writers, editors, indexers, artists, and layout artists, managing playtesters, working with sales or marketing partners, sending out contracts, making canon-related decisions and sticking to approval guidelines, etc. In addition to all of this, I feel the biggest responsibility I have as a developer is one of quality control. On each game I develop, I’m involved and participate in every step of production (outlining, writing, editing, layout, proofing, and approvals) to ensure the result is something everyone will love.

RS: You also wrote and designed a dictionary and encyclopedia for Firefly. Can you tell us about those books?

MV: I had a great deal of fun working with my editor at Titan Books to produce Firefly: The Gorramn Shiniest Language Guide and Phrasebook in the ’Verse, which is available on April 12th. We designed this reference book to pull words from the television show scripts and define them, in context, for the benefit of the reader so that they might get a clear idea of what it’s like to live in the Verse. Every word chosen was intentional—even the simpler words—to establish what setting bits and pieces of dialogue mirrored our own world exactly as we know them, and to contrast the definitions that are slightly shifted or engineered to fit the world of Firefly. We also added character write-ups for the cast and a huge section featuring Jenny Lynn, the show’s translator, and her work on Firefly.

Following this, I was hired to write the Firefly Encyclopedia. Revisiting the universe, I was able to incorporate the comics to write a narrative retelling of the story thus far, dive into the culture, offer interviews, feature Tony Lee’s work (who was the Chinese translator on both the Firefly and Serenity RPG lines), and provide an analysis of the scripts that included my commentary and information about the story’s inspiration.

Both books are available wherever they are sold. When I was in Seattle recently, I signed some copies of the encyclopedia at the Barnes and Noble, but they’re going fast!

RS: If the characters from Firefly could choose any cake flavors, which flavors would they choose?

MV: Such a fun question! Kaylee might go for strawberry shortcake, and Simon would probably go for a devil’s food—so he could savor what a real chocolate cake tastes like! Let’s see, Book is pretty interesting because he’s a preacher with a mysterious past, so I think a vanilla cake with a surprise filling inside, like raspberry, works out pretty well for his character. Inara is very elegant and sophisticated, so she might prefer something like a ginger peach cake with green tea icing. Mal? I’m guessing he doesn’t care if his cake is fancy provided it has frosting on it. For Jayne, I’d have to go with apple pie. Technically it’s not a cake, but I imagine the smell of apples might remind him of home—even though his mom may not have been able to afford enough apples to bake such a confection. River? Hrmm… That’s a tough one, because depending upon her state of mind she might enjoy a birthday cake she had as a child, or something a bit more colorful like red velvet. That leaves Zoe and Wash. Being the insufferable romantic that I am, I have to go with the top of their wedding cake for both of them.

RS: Tell us about your most recent story.

MV: The story I published most recently is titled “My Name is Cybernetic Model XR389F and I am Beautiful” for Uncanny Magazine. I talked a lot about this story in my interview with Caroline M. Yoachim in that issue. Since the story debuted, I’ve learned a lot about perception and identity. You see, I wasn’t angry when I wrote this story. I simply relayed a specific experience that I, and a lot of other women have, using the lens of science fiction to examine and question it in a fictional context. Not so much “write what I know”, but more “write my truth.” I’m deeply concerned that we laud technological achievements without recognizing our inventions don’t change who we are; they will reflect our biases and core beliefs, because we made them. If we don’t broaden our perspectives now, then how can the future belong to all of us? I suppose that’s the beauty of writing and reading science fiction. There are so many wonderful authors who answer questions like these in their work, to propose a better future.

I also wrote a prequel to “The Dunwich Horror” for an anthology called Sisterhood: Dark Tales and Secret Histories featuring the Woman in White, wrote a tie-in story about cats for the Monarchies of Mau RPG, and have a handful of others that’ll debut this year. Plus, I developed a new fantasy world and wrote a novella to launch a solo game series called “Proving Grounds”. I’m thrilled that a bunch of my stories’ll be out this year. Exciting!

RS: Your cats have unusual names. How did they get them? Can we see some pet pictures, too?

MV: Hah! Well, we have two cats (one ginger polydactal manx with yellow eyes, and a black cat with green eyes). The ginger cat was originally named after the ancient Babylonian god of dreams, and our black kitty for the god of storms. Over time, as their personalities emerged, we wound up with sillier-sounding names to offset those four a.m. wake-up calls and our bewilderment at their addiction to catnip. We nicknamed our ginger cat Lord Lardbottom, because he’s a bit lopsided. Because he doesn’t have a tail, he biffs when he tries to jump up higher than the length of a footstool, and he often sits and pouts when he doesn’t get his way.

Our black cat is a chatterbox, gaping maw, and alarm clock all rolled into one. He has a high-pitched voice, which led us to affectionately refer to him as Captain Whinypants.
Thanks so much for inviting me to be a part of your world, Rachel. If your readers would like to check out me or my work, I invite them to visit www.booksofm.com.

(This interview was posted early for my patrons on Patreon. Thank you!)

Bunny Chicken

Image

Bunny Chicken is a character I drew for a role-playing game I was sketching out called Cats and Dogs Living Together.

Bunny Chicken is a muscular, black domestic shorthair. He’s five years old, weighs twelve pounds of sheer strength, and is vain about his shining fur and whiskers. He thinks of himself as Alpha, master of all he surveys. He’s genuinely tough, but he’s been tame all his life–deep down, he wouldn’t be cat enough for the mean streets. He’s smart enough to see the benefits of power, but not to worry about consequences.

(originally posted on my patreon)

Silly Interview with Jenna Katerin Moran, who knows what Russian servers to hack

 

Here’s me! The outfit is Miranda Harrell’s version of the clothing style for the villains (?) of my RPG, Nobilis: A Game of Sovereign Powers

Here’s my website! https://afarandasunlessland.wordpress.com/
Rachel Swirsky: You have a PhD in computer science. What made you fall in love with the subject?

Jenna Katerin Moran: We’re one of those rare Tinder success stories! You would not believe how many clunkers I had to date through to get there, though.

(Example: trossulography. Trossulography tried to have like five PhD students just in one city alone without telling any of us about one another … and it probably would have worked fine, too, except we all had to submit to the same journals.)

RS: How does your academic training in computer science affect how you write role playing games?

JKM: There are some really good discussions out there of marketing techniques, cultural trends, and American gamer purchasing habits if you know which Russian servers to hack.

RS: I’m sure you get this question all the time, but I feel like it’s pretty relevant for an audience of people who aren’t all tabletop gamers. How and why did you end up falling into writing table top RPGs?

JKM: So it was like the year 1997? Ish? I don’t know. A little before Y2K, when I would have had to get out of the field of computer science (for, like, obvious reasons) anyway. And I was looking for something good to write because, y’know, it’s not like one can stop the writing, right? I mean, one tries, right, one goes and, like, tries to pursue other careers, or, curls up in one’s closet and wails in despair, or, moves to China and tries to become a foreign pop idol—like, Jenna Starlight Sparkles; whatever—but then one has barely turned around again before discovering that one has just been writing. I mean, y’know? (It is only when one has sighed and given in and accepted that one must be a writer that there is a possibility, er, uh, probability, … near-certainty? Uh, that the words will stop.) But, anyway, so, I was looking for something good to write, and naturally I settled on pornography; only, being a … regrettably … uh, prudish? person, I had to use fairly roundabout and esoteric euphemisms for everything. Long story short, it accidentally came out as an urban fantasy roleplaying game about people with conceptual powers in a world under existential threat from the inhabitants of the beyond. (If you know what I mean, and I think you do.) Only, in fact, despite that parenthetical that I have just shared with you, hardly anybody knew what I meant, or, at least, I think they didn’t? and once it got popular, I was way, way too embarrassed to ever tell anyone. I had thought that, like, 2000-era fanfic would have sensitized people to it? You know, to, uh, roundabout euphemisms? Like, what with, you know, all that, “his melancholy duck quacked down into the shimmering epilimnion of her pond” kind of thing that was, like, the style of the time? but apparently “each player designs a player character (PC for short), one of the protagonists in the story” was just one bridge too far. So now, suddenly, instead of taking my pornography into the bedroom, people were, y’know, propping it up on the coffee table and showing it to their parents and inviting groups of friends and strangers to their houses to talk about it together and I thought suddenly, wait. What if I just did this as a business and wrote for RPGs instead?

RS: Your cat, Kennedy, prefers that you pay attention to her at all times. What do you think is her current inner monologue as you do this interview? (Illustrating with photographs is highly encouraged!)

JKM: I suspect she is wondering if she is sleeping correctly. She is wondering if, perhaps, there is some proper way of sleeping that she was meant to be practicing, but which no one has ever explicitly explained to her, only making allusions to it, talking about “catnaps,” and sleeping awkwardly in her vicinity instead, and leaving her with no recourse but to guess.

Perhaps that is why (she thinks) she is sometimes left alone, to wither and wail in her hopeless misery, while her emotional comfort hominid cavorts beyond the gates with the other cat. Perhaps her failing at proper sleeping is the reason, there—

But if that is why, it is so unfair!

It is not her fault that nobody has taught her how to sleep correctly. It is not her fault that nobody has explained how to get past the top shelf of the bookshelf to the notional higher height that she knows must, logically, exist— for it would not make sense for a mathematical series to carry itself to the top of the bookshelf and then stop— or what the exact rules as to when she may use the two litterboxes that are reserved entirely for her use, that she has access to 24/7, are. It is not her fault that the correct propitiation to the household gods to allow her to go upstairs sans incident has not been made; if the upstairs cat would just tell her what the format of that ritual is supposed to be …

But, enough dwelling on the other cat. Let us return to the puzzle of the litterboxes; as noxious a thing as they may be, still, to her they are more sweet.

It is obvious, she believes, that there must be rules as to their use, because they cannot be used by a single cat, alone. A single cat, alone, entering the litterbox, enters a kind of quantum state— nobody has ever given her a proper explanation of quantum physics, so physicists must forgive her if she gets this wrong— enters a kind of “quantum state” where one may exist, in the outside world, or one may not. Arguably, when one enters into the box, as a fully defined and differentiated entity, one ceases therewith to be. The only anodyne to this noisome quandary is witness: to be witnessed, to have independent affirmation of one’s existence, to have an external force creating continuity from one’s entrance into the box … to one’s exit. But much of the time, this warrant cannot be obtained; no witness can be pressed into service; and the litterboxes, therefore, must lie fallow: the proper rules for this are, as yet, unknown.

Outside the window, in the vaster, greater world, where monsters roam— she knows this; one presses its face against the window, sometimes, at night— there may be entities that know the rules to all such things. Outside the window, one day, if the hominids would only leave the window open at all times as she has asked them to, she may smell and hear as one such beast walks past:

A nebulous, smoke-stack figure in the distance, made of words and bleeding doctrine.

When she sees it, smells it, hears it; when the wind carries to her the shadows of its words— again, if the window has been properly left open

Then she may, finally, begin to know.

 

 

 

 

 

 

RS: What projects are you currently working on? 

JKM: My major project right now is Glitch: A Story of the Not, which is an RPG about surprisingly relatable evil gods who don’t actually know what they’re doing with their lives but are pretty sure that it shouldn’t actually be bringing an end to everything like they had previously thought. I guess the central thesis of the game is something like, “So, there’s an intrinsic universal characteristic of suffering— what do you do?” Only, unlike some RPGs, you can’t then roll for initiative against the intrinsic universal characteristic of suffering, because Glitch uses a cost-based system instead of dice.

Queued up behind that is A Book of Golden Hours, which represents a quixotic effort to break character arcs down into eight basic stories, split that again based on whether the character is getting cooperation, active interference, or neither from the world, and turn the result into twenty-four character classes with powers abstract and high-level enough that each can actually handle the roughly 4% of fictional characters that they wind up representing. It’s not just an RPG supplement, it’s also a unique work of orphic cubist literary criticism!

Then there’s Adventures on the Far Roofs, which is about fighting god-monsters with heroic talking rats at your side up on the rooftops out where the roofs start to blend together until you can’t be sure there are actually any houses underneath. That one’s been written for a long time, but it uses content from A Book of Golden Hours so it can’t come first.

For my patreon consumers I’ve been building a campaign—a set of pre-made characters and stories—for my game, the Chuubo’s Marvelous Wish-Granting Engine RPG. I’ve also lately been sharing a mildly updated version of an old cyberpunk setting of mine. Those’ll both be wanting to go into print sometime after they’re done.

Finally, I have a novel—the Night-Bird’s Feather—that’s gone temporarily back into editing at the moment after some new reader feedback. It’s a book of stories about cross-time dream magic and the mental origins of valuation. I’m really excited about it!

Oh, and tonight I was thinking of making soup?

OK, that’s all.

My life in cats: Kennedy

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This is Kennedy. She lives with my friend Jenna. Kennedy is quite pretty, and Kennedy is quite aloof. She really likes Jenna. The rest of us are not that interesting. Although, if she is sitting on her scratching post, then she is willing to accept gentle patting, perhaps.

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She may have been a rescue from a hoarder’s house, which perhaps explains some of her wariness.

Despite the lack of petting, I realized that Kennedy had decided we were people who belonged to her when my friends fostered another cat. Kennedy became jealous and demanded all the attention. Our attention included.

Kennedy sometimes gets very angry at the downstairs bathroom.

My life in cats: Europa

Europa

For some reason, my friends’ cat Europa has recently decided that Mike and I are people who are supposed to be around. She’s acting much more friendly, and sometimes doing things like rolling around on her back to get my attention. I don’t feed her, so that’s not it.

It’s nice, though.

(By the way, she does not actually want to be petted on the belly when she offers it. Like most cats that aren’t our cats, she becomes all claws.)

My life in cats: Henderson

Presenting Henderson, also called Sweet Lady Henderson, which is a great name for both a cat and a blues singer:

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Henderson was stray until recently when she made camp on my friends’ porch. They fed her through the winter, and eventually took her to the vet, where they discovered she was older than they’d thought, and really not suited to go back outside. (Some cats do just fine as fed outdoor cats–she was clearly struggling.)

Mike and I fostered her for a little while. She’s a sweetheart. She wags her tail when she’s happy. I can’t even deal with how cute that is.

She would like to be petted, please. Constantly, if possible.

The vet had to shave her because her fur was a mass of angry tangles. So, she looks a bit like a furless, pathetic goblin. A purring, furless, pathetic goblin with a wagging tail.

She seems to have rustled up a home. If you have to be a stray cat, it’s good to be charming. And since her home is with friends of ours, we still get to enjoy petting the furless goblin (who will eventually be furred) and watching gifs of her wagging her tail.

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My life in cats: Aurora

Aurora

Sometimes I think I should document my life in cats.

My friend’s cat Aurora is a very intelligent, very grand-looking tortoiseshell maine coon. She’s very self-possessed and polite to me–but not overly so, because generally when I’m over, it’s feeding time. And if it’s “time to feed the kitty,” then focusing on anything other than food is not on.

Aurora has some rare behaviors — for instance, she will correct her behavior when my friend reminds her to remember her decorum. When my cats hear us tell them things like “respect boundaries,” they look up with wild eyes, writhe around in a circle, and then bolt across the room.

Many of my friends’ cats are female, where all of ours are male. I don’t know how much there really is a behavioral difference between male and female cats, but it always feels like there is. Ours are energetic, ridiculous goofs. Aurora has this thing called dignity. I’d try to explain what “dignity” was to our cats, but then they’d just look up with wild eyes, writhe around in a circle, and bolt across the room.